fix it! The Game of Dictionopolis and Digitopolis
Game Directions
Milo

Setup: To play the game, you'll need one die (student or teacher must provide), two players, paper and pencils, and the Cuesheet game board. Tear off the nine challenge cards and the three player pieces along the top of the board. No peeking at the challenge cards!

Choose one player piece: Milo, Tock, or Princesses Rhyme and Reason. After you tear these pieces from the game board, fold them in half so they stand upright.

Game play: With a partner, take turns rolling the die and moving forward along the path. There are six stop signs along the path where you must stop, regardless of the number you roll. When you land on a stop sign you must complete the challenge. The stop sign will instruct you to either draw a “Challenge Card” or compete against your opponent in a “Two-player Challenge” that is written on the board.

If you are instructed to draw a Challenge Card, your opponent will read the challenge question to you. If you answer correctly, you’ll earn 1 point. If you answer incorrectly, you’ll earn 0 points. Keep track of your score with paper and pencil.

In Two-player Challenges, both players try to complete the challenge at the same time. Whoever wins the challenge will receive 1 point. Once a Two-player Challenge is completed, it will not be repeated when the second player reaches that challenge. The second player should just stop and wait for his or her next turn to continue moving forward.

When both opponents reach the Castle in the Air, count your points. The player with the most points wins the game—and brings peace to Dictionpolis and Digitopolis.

After you see the performance, create new player pieces and Challenge Cards based on the characters and the plot!

MiloCuesheet
ARTSEDGE