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Setup: To play the game, you'll need
one die (student or teacher must provide), two players, paper and pencils,
and the Cuesheet game board. Tear off the nine challenge cards and
the three player pieces along the top of the board. No peeking at the
challenge cards!
Choose one player piece: Milo, Tock,
or Princesses Rhyme and Reason. After you tear these pieces from the
game board, fold them in half so they stand upright.
Game play: With
a partner, take turns rolling the die and moving forward along the
path. There are six stop signs along the path where you must stop,
regardless of the number you roll. When you land on a stop sign you
must complete the challenge. The stop sign will instruct you to either
draw a “Challenge Card” or
compete against your opponent in a “Two-player Challenge” that
is written on the board.
If you are instructed
to draw a Challenge
Card, your opponent will read the challenge question to
you. If you answer correctly,
you’ll earn 1 point. If you answer
incorrectly, you’ll earn 0 points. Keep track of your score
with paper and pencil.
In Two-player Challenges, both players
try to complete the challenge at the
same time. Whoever wins the challenge will receive 1 point. Once a
Two-player Challenge is completed, it will not be repeated when the
second player reaches that challenge. The second player should just
stop and wait for his or her next turn to continue moving forward.
When
both opponents reach the Castle in the Air,
count your points. The player with the
most points wins the game—and
brings peace to Dictionpolis and Digitopolis.
After you see the performance, create
new player pieces and Challenge Cards based on the characters and the
plot!
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